Events
Here is the list of events that you will need for random encounters. Simply toss a d16 dice (or use an online tool http://www.roll-dice-online.com/),
the number next to the encounters represents what your students will have to tacke with.
Events :
1-10 Nothing of note happens. Your travel is peaceful and uneventful.
11 - Bandits attack - under cover of night you were attacked by a group of bandits. What do you do:
a) Run to the nearby forest and cover in bushes
Roll: 1-10 FAIL – Somehow you have managed to escape those dreadfull bandits but during the run you have lost 1 guard and 1 good.
11-20+ WIN – You've outrun the bandits
or
b) Fight with them?
Roll: FAIL 1-10 – It turned out that the bandits were more numerous than you have thought, their numbers overwhelm you. You lose 1 guard and 1 source.
WIN 11-20+ – Your guards have easily overpowered those puny bandits and after a short battle those who were still alive have ran away,
12 - Bandits attack - you are approached by a bandits chieftain who asks you to give him your valuables or they will take them by force. What do you do?
a) Give him 1 source of your goods
or
b) Fight with the group of bandits?
FAIL 1-10 – It turned out that the bandits were too much for your guardsmen skills 2 of them perish during the fight. They let you go but take 2 resources of your valuables.
WIN 11-20+ – Your guards have easily managed to take care of those bandits and their chieftain. You have found 1 source of jade which they have left behind while running away.
13 - Wolves pack attack - you are being woken up by howling and snarling coming from your campsite. It’s a pack of wolves who were driven to your camp by the smell of food. What do you do?
a) Order your men to fight with them
LOSE 1-10 – The wolves were more numerous than anyone could have imagined. You lose 1 guardsman.
WIN 11-20+ – Your men have easily drove the wolves away guaranteeing you sound sleep for the rest of the night.
or
b) Stay safely in your tent and wait until they go away.
WIN 11-20+ -The night was long and tense but except for making a loo out of your campsite there are no sightnings of any casualities.
LOSE 1-10 - The wolves decided to attack. 2 Guards are nowhere to be found.
14 Mudslide - it’s been raining for past few weeks and a mudslide blocking your route is an outcome of it. What do you do?
a)Do you turn back and look for a different route which might take some time to find
FAIL 1-10 The alternate path proved to be treacherous you lose 1 of your resources
WIN 11-20+ Your guards found a suitable path that circles around the mudslide.
or
b)do you order your men to tunnel through it which will be faster but more dangerous?
FAIL 1-10 – The rain continued and the mudslide took one of your guards with it.
WIN 11-20+ –After a few days of constant digging you have managed to dig your day through the mudslide, what is more, you have found a piece of jade, which must have beed some sort of a treasure hidden in those mountains!
15 Friendly traveler - you have met a friendly traveler who’s traveling in the same direction as you. He asks you if he can join your caravan and travel together.
FAIL 1-10 – It was a trap! During the cover of night the traveler has stolen one of your sources!.
WIN 11-20+ – He thanks you for the travel and get you acquainted with his family, it turns out that his father is a trader as well and gives you a peice of silk as a token of gratitude.
16 Lost child - During your journey you have met a tired and battered child. You can not understand him but he keeps repeating the name of the town you are heading to. What do you do?
A) You take him with you and spare some food and water
WIN 11-20+ - It turns out that the child, who is a son of a wealthy nobleman, was abducted by a group of bandits. For returning him home the nobleman rewards you with 1000 pieces of gold.
FAIL 1-10 - Upon entering the city the child runs away from your caravan taking 500 gold with him and is never seen again, well, at least you have helped the boy.
or
B) Ignore the child and move along
17 Highwayman - A highwayman approaches you and tells you to pay a toll to the tune of 500 gold What do you do?
a)Pay the fine and pass the bridge.
or
b)Fight the man?
WIN 11-20+ – One blow, that’s all you needed to take care of this man. What is more you have found 500 gold coins that he was hiding.
FAIL 1-10 – It was supposed to be an easy battle but noone expected that the highwayman’s accomplices would show up from the nearby bushes. Having more man and higher ground they easily defeat you. You lose 500 gold and two guards.
18 Another Caravan - On your way you spot another caravan that seem to have trouble with their animals and carriages. What do you do?
a)Approach and offer help
WIN 11-20+ Grateful owner of the caravan shares some of his wealth with you. You get a piece of silk.
FAIL 1-10 - It is a trap! Attackers surprise your guards and take 1 of your resources.
b) Leave them to be, it might be a trap.
19 - Stray horse with bags attached to its back crosses your path. What do you do?
a) Approach the horse and try to calm it down.
WIN 11-20+ The horse is calm and obedient. You get another slot for resources for your caravan!
FAIL 1-10 - The horse is startled and runs away.
b) Ignore the horse and move along.
20 - You ventured into unmapped ancient ruins. It seems no one has been here for a long time. What do you do?
a) Order your guards to search the ruins.
WIN 11-20+ The guards return safely with 700 gold pieces! What a lucky day.
FAIL 1-10 The ruins collapse and 2 of your guards are buried underneath the rubble. The rest managed to find 200 gold and escaped with their lives.
the number next to the encounters represents what your students will have to tacke with.
Events :
1-10 Nothing of note happens. Your travel is peaceful and uneventful.
11 - Bandits attack - under cover of night you were attacked by a group of bandits. What do you do:
a) Run to the nearby forest and cover in bushes
Roll: 1-10 FAIL – Somehow you have managed to escape those dreadfull bandits but during the run you have lost 1 guard and 1 good.
11-20+ WIN – You've outrun the bandits
or
b) Fight with them?
Roll: FAIL 1-10 – It turned out that the bandits were more numerous than you have thought, their numbers overwhelm you. You lose 1 guard and 1 source.
WIN 11-20+ – Your guards have easily overpowered those puny bandits and after a short battle those who were still alive have ran away,
12 - Bandits attack - you are approached by a bandits chieftain who asks you to give him your valuables or they will take them by force. What do you do?
a) Give him 1 source of your goods
or
b) Fight with the group of bandits?
FAIL 1-10 – It turned out that the bandits were too much for your guardsmen skills 2 of them perish during the fight. They let you go but take 2 resources of your valuables.
WIN 11-20+ – Your guards have easily managed to take care of those bandits and their chieftain. You have found 1 source of jade which they have left behind while running away.
13 - Wolves pack attack - you are being woken up by howling and snarling coming from your campsite. It’s a pack of wolves who were driven to your camp by the smell of food. What do you do?
a) Order your men to fight with them
LOSE 1-10 – The wolves were more numerous than anyone could have imagined. You lose 1 guardsman.
WIN 11-20+ – Your men have easily drove the wolves away guaranteeing you sound sleep for the rest of the night.
or
b) Stay safely in your tent and wait until they go away.
WIN 11-20+ -The night was long and tense but except for making a loo out of your campsite there are no sightnings of any casualities.
LOSE 1-10 - The wolves decided to attack. 2 Guards are nowhere to be found.
14 Mudslide - it’s been raining for past few weeks and a mudslide blocking your route is an outcome of it. What do you do?
a)Do you turn back and look for a different route which might take some time to find
FAIL 1-10 The alternate path proved to be treacherous you lose 1 of your resources
WIN 11-20+ Your guards found a suitable path that circles around the mudslide.
or
b)do you order your men to tunnel through it which will be faster but more dangerous?
FAIL 1-10 – The rain continued and the mudslide took one of your guards with it.
WIN 11-20+ –After a few days of constant digging you have managed to dig your day through the mudslide, what is more, you have found a piece of jade, which must have beed some sort of a treasure hidden in those mountains!
15 Friendly traveler - you have met a friendly traveler who’s traveling in the same direction as you. He asks you if he can join your caravan and travel together.
FAIL 1-10 – It was a trap! During the cover of night the traveler has stolen one of your sources!.
WIN 11-20+ – He thanks you for the travel and get you acquainted with his family, it turns out that his father is a trader as well and gives you a peice of silk as a token of gratitude.
16 Lost child - During your journey you have met a tired and battered child. You can not understand him but he keeps repeating the name of the town you are heading to. What do you do?
A) You take him with you and spare some food and water
WIN 11-20+ - It turns out that the child, who is a son of a wealthy nobleman, was abducted by a group of bandits. For returning him home the nobleman rewards you with 1000 pieces of gold.
FAIL 1-10 - Upon entering the city the child runs away from your caravan taking 500 gold with him and is never seen again, well, at least you have helped the boy.
or
B) Ignore the child and move along
17 Highwayman - A highwayman approaches you and tells you to pay a toll to the tune of 500 gold What do you do?
a)Pay the fine and pass the bridge.
or
b)Fight the man?
WIN 11-20+ – One blow, that’s all you needed to take care of this man. What is more you have found 500 gold coins that he was hiding.
FAIL 1-10 – It was supposed to be an easy battle but noone expected that the highwayman’s accomplices would show up from the nearby bushes. Having more man and higher ground they easily defeat you. You lose 500 gold and two guards.
18 Another Caravan - On your way you spot another caravan that seem to have trouble with their animals and carriages. What do you do?
a)Approach and offer help
WIN 11-20+ Grateful owner of the caravan shares some of his wealth with you. You get a piece of silk.
FAIL 1-10 - It is a trap! Attackers surprise your guards and take 1 of your resources.
b) Leave them to be, it might be a trap.
19 - Stray horse with bags attached to its back crosses your path. What do you do?
a) Approach the horse and try to calm it down.
WIN 11-20+ The horse is calm and obedient. You get another slot for resources for your caravan!
FAIL 1-10 - The horse is startled and runs away.
b) Ignore the horse and move along.
20 - You ventured into unmapped ancient ruins. It seems no one has been here for a long time. What do you do?
a) Order your guards to search the ruins.
WIN 11-20+ The guards return safely with 700 gold pieces! What a lucky day.
FAIL 1-10 The ruins collapse and 2 of your guards are buried underneath the rubble. The rest managed to find 200 gold and escaped with their lives.
List of goods
List of goods that can be obtained in given cities
1. Xi'an: Jade, silk, porcelain
2. Dunhuang; Jade, silk, porcelain
3. Kashgar: Textiles, cotton, leatherwear, pottery,
4. Samarkand: Glass
5. Merv: Cotton, livestock, silk, silver, carpets
6. Rayy: Camels, metal utensils, gold, silver, textiles
7. Lhasa: textiles, metal utensils
8. Patalipura: Sandal wood, spices, metal utensils
9. Mathura: Sandal wood, spices, metal utensils
1. Xi'an: Jade, silk, porcelain
2. Dunhuang; Jade, silk, porcelain
3. Kashgar: Textiles, cotton, leatherwear, pottery,
4. Samarkand: Glass
5. Merv: Cotton, livestock, silk, silver, carpets
6. Rayy: Camels, metal utensils, gold, silver, textiles
7. Lhasa: textiles, metal utensils
8. Patalipura: Sandal wood, spices, metal utensils
9. Mathura: Sandal wood, spices, metal utensils
Socrative - meeting 5
Here is a hyperlink for a quizz on Socrative which will be needed for meeting five. Simply add it to your quizes library on Socrative and it is ready to be used!
Socrative
Socrative
Worth in gold
EVERY TWO ITEMS OF THE SAME KIND REDUCE THE PRICE BY 10% WHEN BROUGHT TO THE DESTINATION (Counted for each caravan separately)
EVERY CARAVAN HAS TEN SLOTS FOR ITEMS
ITEMS CAN BE EXCHANGED ON 1:1 RATIO IN THE CITIES
EVERY CARAVAN HAS TEN SLOTS FOR ITEMS
ITEMS CAN BE EXCHANGED ON 1:1 RATIO IN THE CITIES
What is more
We encourage you to use google drive to keep track of students progress and items, it could save some time and paperwork.